• Latest
  • Trending
Empower by Sharing Power – Creating Student-Centered Rehearsals Through Guided Listening

Video Games are Master Teachers

November 13, 2022
Minute Clinic

Minute Clinic

February 28, 2026
How a Long-Term Vision Can Transform Your Ensemble

How a Long-Term Vision Can Transform Your Ensemble

February 27, 2026
ADVERTISEMENT
NAfME Neighborhood

NAfME Neighborhood

February 26, 2026
WindTalkers

WindTalkers

February 25, 2026
Tone Deaf Comics

Tone Deaf Comics

February 24, 2026
Choral Corner

Choral Corner

February 22, 2026
MAC Corner

MAC Corner

February 21, 2026
Principles for Building Stronger Classroom Systems

Principles for Building Stronger Classroom Systems

February 20, 2026
America’s Musicians

America’s Musicians

February 19, 2026
Inclusive Teaching Strategies for the K–12 Guitar Classroom

Inclusive Teaching Strategies for the K–12 Guitar Classroom

February 18, 2026
What Makes a Truly Great Student Travel Experience

What Makes a Truly Great Student Travel Experience

February 17, 2026
Transformative Travel: How the Right Music Tour Partner Elevates Student Learning

Transformative Travel: How the Right Music Tour Partner Elevates Student Learning

February 17, 2026
Tuesday, March 3, 2026
  • Contact
SBO+
  • Advertise
  • Subscribe Free!
    • Manage Subscription
  • Departments
    • Choral
    • String Section
      • String Section
    • Concert Band
    • Modern Band
      • Mariachi
    • Orchestra
    • Instruments
      • Woodwinds
        • Wind Talkers
      • Percussion
        • GoodVibes
      • Repertoire
      • Playing Tips
    • Marching Band
    • Resources
      • Fundraising
    • Jazz
    • Brass
    • General Music
    • Advocacy
      • NAfME Neighborhood
      • MAC Corner
      • MusicEd: Mentor Minute
    • Commentary
      • Bubbett’s Bookshelf
      • Leadership Tips
      • Perspective
      • InService
        • America’s Bandmasters
        • America’s Musicians
      • Tone Deaf Comics
    • Features
    • News
      • Headlines
  • Current Issue
    • Past Issues
  • Support
  • Awards/Entries
    • 50 Teachers Who Make a Difference
    • Teachers’ Choice Awards
No Result
View All Result
  • Advertise
  • Subscribe Free!
    • Manage Subscription
  • Departments
    • Choral
    • String Section
      • String Section
    • Concert Band
    • Modern Band
      • Mariachi
    • Orchestra
    • Instruments
      • Woodwinds
        • Wind Talkers
      • Percussion
        • GoodVibes
      • Repertoire
      • Playing Tips
    • Marching Band
    • Resources
      • Fundraising
    • Jazz
    • Brass
    • General Music
    • Advocacy
      • NAfME Neighborhood
      • MAC Corner
      • MusicEd: Mentor Minute
    • Commentary
      • Bubbett’s Bookshelf
      • Leadership Tips
      • Perspective
      • InService
        • America’s Bandmasters
        • America’s Musicians
      • Tone Deaf Comics
    • Features
    • News
      • Headlines
  • Current Issue
    • Past Issues
  • Support
  • Awards/Entries
    • 50 Teachers Who Make a Difference
    • Teachers’ Choice Awards
No Result
View All Result
SBO+
No Result
View All Result

Video Games are Master Teachers

November 13, 2022
in Archives, Commentary, November 2022
Share on Facebook
Bob Rogers Travel
ADVERTISEMENT

SBO+: Jared mentioned to me he was going to make this presentation at the Midwest Clinic in December. I was so fascinated with his topic I asked him to share it with SBO+ readers.

As I was finessing slides for the upcoming Midwest Clinic presentation I watched my 10-year-old daughter try Portal on my Nintendo Switch. It was fascinating to hear her verbalize exactly what she was learning: “This button lets me jump over the gap!”  “Why is there only one way to go? Wait, there’s an elevator here!” “Ohhhhhhhhhh!  I just do this kind of like I did in the last room!”  Every “aha” moment, painstakingly built and refined by brilliant game developers, discovered, out loud, in real-time. 

It was EXACTLY like being in the head of a young musician when the lightbulb clicks on.

Like any media in its infancy, video games have been blamed for every conceivable social ill: lazy youth, unemployment, violence, any manner of illicit behaviors, etc. Like books, plays, jazz, television, movies, chess, pool – yes, literally all of those – and more before them, video games are our go-to cultural scapegoat, painted as pathologically addictive parasites. But despite our endless complaining, it’s not immediately obvious WHAT about them is so addictive. It obviously isn’t that ALL video games are addictive. After all, the market is flooded with thousands of games, most of which are barely played (if at all) and only a few of which are monumentally popular. In other words, “video games are addictive” isn’t especially compelling because it isn’t always true. The more interesting question might be: “WHY are some video games so addictive?”

I’m suggesting the answer is “because good video games meet fundamental needs people have” – people like your students. What’s more, I’m convinced they’re borrowing things educators have been doing since the dawn of education. Video games are ingeniously deliberate about how they use them, but we can use these same tools with our students, too. Video games may be master teachers, but they’re stealing from our playbook.

Games do many things astonishingly well. Here are three of them.

Games scaffold immaculately, allowing players to engage with perfectly sequenced challenges at the player’s pace. Have you ever played the original Super Mario Brothers? Portal? Half-Life 2? These games all have one thing in common: every second, every encounter, and every visual pattern on the screen has been chosen specifically to teach or assess a skill. Can’t jump over a Goomba? Try again. Can’t figure out to step on the red button? Stay in this room until you try it. No long-winded explanation with a thousand metaphors. No “that’s enough time on this chorale, we’ll fix it tomorrow.” Just a perfectly sloping curve that teaches a new skill, assesses it several times, and then finally allows the player to learn something new, always at the player’s pace. What might that look like in a music ensemble?

Games focus all interactions, awards, and praise on the player. “Play this segment for me.”  “I want it like this.” The language we use as teachers – and the stories we tell – are nearly always focused on our goals and ideas. Video games are backwards; they focus solely on meeting the needs of the player. Endless praise. New “stuff” to play with. Stories built to celebrate player agency. Everything is laser focused on what the player wants to do, and then rewarding them handsomely when they do it. Can we possibly be surprised our students like this? How can we be more like that?

Games have polished motivation and behavioral psychology to a sheen. Your students are endlessly addicted to improvement, meeting goals, and demonstrating mastery. If you don’t believe me, Google “Rocket League Tips,” “Elden Ring Boss Strategies,” or pretty much any competitive game with the words “rank tips” behind it. There are hundreds of hours and pages of content telling students what and how to practice, and it is consumed endlessly. … and that’s in addition to all of the cosmetic items students spend days of their lives chasing. Your students are willing to do almost anything for anonymous prestige and digital trinkets. What might they do for something more tangible and intrinsically rewarding?

You can catch Jared’s presentation at 10:15 on December 20th at the Midwest Clinic. When not studying video games, Brockmeyer is the assistant band director at Rockwood South Middle School in the St. Louis area.

You may also like:

The 23rd 50 Directors Who Make a Difference Report SBO Presents the 21st Annual 50 Directors Who Make a Difference SBO Presents The 19th Annual 50 Directors Who Make A Difference The Three-Quarter-Time Maestro: André Rieu and His Vision for Waltzes in Music Education Our 24th Annual 50+ Directors Who Make a Difference
Sweetwater
ADVERTISEMENT
Rovner
ADVERTISEMENT

POPULAR STORY

  • New Products December 2025

    New Products December 2025

    1783 shares
    Share 713 Tweet 446
  • Holiday Gift Guide for Music Businesses: Tools to Boost Engagement and Growth

    1712 shares
    Share 685 Tweet 428
  • 50 Music Teachers Who Make a Difference

    1404 shares
    Share 562 Tweet 351
  • When Selecting New Choral Music, Choose Success

    1298 shares
    Share 519 Tweet 325
  • 2025 Teachers’ Choice Award Winners

    1183 shares
    Share 473 Tweet 296
AFAG Messen und Ausstellungen GmbH
ADVERTISEMENT

SchoolMusic.Travel

No articles found.
Next Post
Empower by Sharing Power – Creating Student-Centered Rehearsals Through Guided Listening

Programming a Joint Performance

  • February 2026

    Articles | Digital Issue
  • January 2026

    Articles | Digital Issue
  • December 2025

    Articles | Digital Issue
  • November 2025

    Articles | Digital Issue
  • October 2025

    Articles | Digital Issue
© 2005 - 2026 artistpro, LLC
7012 City Center Way, Suite 207
Fairview, Tennessee 37062
(800) 682-8114

No Result
View All Result
  • Advertise
  • Subscribe Free!
    • Manage Subscription
  • Departments
    • Choral
    • String Section
      • String Section
    • Concert Band
    • Modern Band
      • Mariachi
    • Orchestra
    • Instruments
      • Woodwinds
      • Percussion
      • Repertoire
      • Playing Tips
    • Marching Band
    • Resources
      • Fundraising
    • Jazz
    • Brass
    • General Music
    • Advocacy
      • NAfME Neighborhood
      • MAC Corner
      • MusicEd: Mentor Minute
    • Commentary
      • Bubbett’s Bookshelf
      • Leadership Tips
      • Perspective
      • InService
      • Tone Deaf Comics
    • Features
    • News
      • Headlines
  • Current Issue
    • Past Issues
  • Support
  • Awards/Entries
    • 50 Teachers Who Make a Difference
    • Teachers’ Choice Awards

© 2005 - 2024 artistpro, LLC 7012 City Center Way, Suite 207 Fairview, Tennessee 37062 (800) 682-8114

Wenger Transcend Ad
Wenger Transcend Ad